Splitgate 2 was supposed to be the next big thing in arena shooters, combining fast-paced gunplay with portal mechanics. A month after its big launch, Splitgate 2 is in the news again, but this time it’s because it’s going back to beta.
You’re not the only one who wants to know why a shooter with so much potential is hitting the reset button so quickly. The return of Splitgate 2 to beta is more than just a technical problem; it’s a fascinating example of the dangers of quickly making games and not meeting community expectations.
What happened with Splitgate 2?
Fans who had been following Splitgate since its early days as a surprise hit in 2021 thought that Splitgate 2 would build on what the first game did well.
The follow-up promised smoother gunplay, new game modes, and more customization options. In short, it promised to be an arena shooter that could go up against the big names in the genre.

But players had a lot of problems from the start:
- Key features felt rushed or half-baked.
- Technical bugs and progression problems disrupted gameplay.
- The game’s signature portals, which set Splitgate apart, were less pivotal than in the original.
- Steep drop-off in player count and mounting frustration with expensive microtransactions.
There was a lot of negative feedback from the community. The subreddit was full of complaints, memes about the lack of players, and even posts that listed everything that didn’t work. “We launched too early,” one developer said, and both players and critics agreed.
Is Splitgate 2 too different from the first one and too quick?
If you look at Splitgate 2 next to the first game, you can see some major mistakes. The first game stood out for its clever use of portals, fluid movement, and classic arena intensity. However, the sequel took away from those things that made the first game great:
- Portals felt less essential: new map design often relegated portals to the background, shifting the focus to jetpacks and traditional shooter mechanics.
- Progression and monetization felt invasive: aggressive cosmetic bundles and monetization irked fans who expected a more player-friendly model.
- Missing features and polish: Essential functionality—expected for a full release—was still absent, leaving Splitgate 2 feeling unfinished.
Players who moved on from Splitgate 1 missed the tight maps and mind-bending portal duels that made the first game so great. They have now said on record that they need to rebuild progression from the ground up, make it easier to make money, and put portals back in the spotlight.

Responses from the community and hard lessons
The speed with which Splitgate 2 went back to beta is unusual in today’s gaming world. Still, 1047 Games earned some grudging respect when they admitted they were wrong and promised big changes.
Actually, there is a bright side to the mess. The developers are planning major changes after reading feedback, such as honest Reddit threads that list all the complaints.
- Progression system overhaul
- More “portal-rich” maps
- Simplified, fairer monetization
- Return of classic, fan-favorite modes
It’s too bad that these efforts cost something. 1047 Games has laid off workers, which has led to more discussion about burnout and how to best use resources in the current industry.
As someone who played both games, Splitgate 2’s quick change of direction hurts, but it also shows how closely studios now listen to and act on community feedback.
It’s rare but nice to see people admit that Splitgate 2 wasn’t ready and then be willing to “go back to the drawing board.”
The lesson here is that it’s not just PR to listen to players. It might save a game in the long run, and it might even help Splitgate 2 get the fans it needs when it comes out again in 2026.
Final words
It’s not just a news story that Splitgate 2 is going back to beta; it’s a reminder that big goals take time and that listening to your core fans could mean the difference between failure and long-term success. Fans, don’t remove the app just yet. The next chapter might be the one we all hoped for.





